A successful installation will LOCOMA make appear within your components libary. Click on "window->components" to open the components window. Then select LOCOMA from the components dropdown menu.
Drag
LOCOMA onto your stage and make the component available within your project libary.
You can now either use the LOCOMA instance on your stage by giving it an instance name within the properties settings or you can delete the LOCOMA instance on stage and use the attachMovie command of Flash to bring an instance of "FLocoma" to your movie.
Integrate LOCOMA into your project by customizing it with methods, event-handlers and properties that are Flash-like documented.